A downloadable game

Run, run and run faster to reach the next level!


SpeeDash is a simple 5 levels running game, where you can reach the end of the level fast. But you will find obstacles on the way, so be careful! Feel the power of your dash, while running at high speed and collecting energy.  Can you percieve the might of your velocity?

Features:

-Run through the level 

-Run faster!

-Avoid all dangerous obstacles

-Collect the energy spheres

-Watch out the red sea!


Willing to move very quick?

Do you want to see what's in the next level?

Can you feel your velocity?

So Download and Play

F.A.Q

1) Who made this game?

This game is made by SmallFast, an aspiring game developer, that wants to do experience so that one day he will make games for living.

2)What's the quality of his game?

Since he's only a beginner and he's self taught, the quality is not very high, but it can be at least enjoyable as you can see in his old games Height Jumper, Burning Cowboy and BitParkourer ( you can search them on this site).

3)How does this game last?

SpeeDash is small. There are five levels, that individually requieres about 50 seconds to complete.

4)Is it a waste of time?

If you are searching for high quality games or well-refined games, maybe this isn't for you. But I can give you a simple and acceptable gameplay experience from which you can have some fun!

5)Do I have to pay in order to play?

No, the game is totally free. But it will be nice if you write a little feedback in the comment so that I can learn from you and improve my skills.

Update 26/02/2018

More difficult level after the first one.

Added the red water.

Little graphic improvement.

Update 07/03/2018

Better camera

Changed color of energy balls

Better collisions

Download

Download
SpeeDash.zip 19 MB

Install instructions

0)Select one file

1)Download the zip file.

2)Extract it.

3)Find the .exe file.

4)Enjoy!

Comments

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Hello,

here is my feedback for your game.

Things I liked:

  • I liked the fact that you try to learn all the aspects about game design and developing your own models as well as code. Especially for indie games this is a great strength if you have knowledge in many aspect of game development.
  • Since you are new to game development it is great that you chose a game idea that people are familiar with. People know games about dodging obstacles and things alike. That avoids unnecessary instructions as the game is straight forward. This is a good way to start learning how to make game.
  • Game is fun for what it has to offer.

Suggestions:

  • In the first level it is really hard to read the first instructions of the controls without hitting some obstacle. Consider pausing the game so they played has time to read the contol instructions or make the player move slower. I recommend the first one. 
  • The music restarts whenever you die. I would make the music player scene independent and persistent so you can avoid having the same few seconds looping if they player dies alot.
  • There is no purpose in collecting the energy balls since there is no highscore recorded. Collectibles need a purpose of players will not attempt to collect them all. Since you can use the sprint infinitely you could use the energy as the resource that gets consumed when you sprint. This both limits the duration the player can sprint and gives the energy balls a reason to be collected. Tracking the overall collected balls might also be a good feature for people to compare themselves. Time should also be tracked in a game like this.
  • Some parts of levels are too linear meaning you don't have to switch lanes for a "long time". This comes does to playtesting more and making sure those areas get changed in your level design.

Cheers CitrioN

Thanks CitrioN for your feedback!I will consider what you told me. Thank you again for feedback you gave to all my games!