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Hello,

here is my feedback for another game of you. :)


Things I liked:

  • Just like in SpeeDash I like the fact that you have done most of the stuff yourself. This really helps learning new things.
  • The skyscraper model look decent. 

Suggestions:

  • The base of the buildings can be walked on. This enables alot of possibilities to play the levels in an unintended manner. You can skip alot of platforms by using those bases of the buildings. I suggest removing those entirely. There is no reason to have those.
  • Consider more checkpoints throughout the levels. Some people will quick after failing a jump for several times in a row. If you force them to replay the entire level again this is often times where you lose players that might enjoy the general concept of the game but get frustrated by having to replay the same parts over and over again.
  • Consider making the jump on top of the building in stage 2 easier. If you run and do the high jump you will almost always get stuck on the side of the building and eventually fall off.
  • The platforms you can not jump on are barely differently colored. I recommend a more prominent color like red to further indicate the players they should not jump on those.
  • After clicking the keys to initiate either of the jumps there is a brief delay until the animation starts playing and the jump gets performed. I would lower this delay to give the game more of a smooth gameplay feel.

Cheers CitrioN

Hey I would really like to try you game, but the zip only includes a Invalid Reference

Are you using Windows?

Yeah, Win10 x64

It should work now. Can you try?

Okay got it, tried it here a few points:
 a) deployment: Currently you deploy the whole unity project including scripts and assetes, which blows up file size and also is unecessary since you only need bitparkourer_data, the exe and .uerprefs and unityplayer.dll

b) wow not even made it past the second jump, if this is your first game well then, u really should look at your controlls. Jumping is clunky, I can't walk back and my mouse(used for tunring) loses window focus, because the courser is not reset to the center of the window. visual like it looked kinda good, but i could really get a glimpse at the level design.

c) also while the zip and game is called bitparkourer, the root folder in the zip is called neonrun. might want to fix that.

(1 edit)

Ok, I got it. Thx,Ewanderer. Yeah, this is my third Unity game, but I'm self-taught and I have a lot of things to learn. Really glad you give me feedback :) Oh I apologize with all people, who downloaded the game and found invalid reference. I accidentally uploaded the wrong file.